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Wii - The Future Here Today!
14 June, 2006

Nintendo's Wii Controller: How does it work?

I've been mulling over the Wii game console's innovative controller. One question I haven't heard the answer to so far is what does the optical sensor do? Does anyone know? I suppose it tells the console that someone is standing in front of the TV and pointing something at the screen. But can't the rest of the sensors do that?

To back up a little, the Wii's remote control has some neat built-in motion sensors. That's what enables the interesting new kinds of game play where the controller extends your body. In a tennis game, you hold the Wii controller and take a whack at the ball coming at you on the screen. As you do so, the ball goes flying back wherever you're pointing.

The controller senses motion. It's got a MEMS device. That's short for micro electro-mechanical system. This is a little silicon chip built with semiconductor manufacturing technology. But in contrast to chips, MEMS devices are like tiny little machines, like gears. In this case, the chip suppliers Analog Devices and ST Microelectronics have built MEMS accelerometers. These are the same devices that they use in laptop hard disk drives. If they start falling, the accelerometer senses the motion and the drive will immediately lock down its head so that it doesn’t damage the disk upon impact. The accelerometers are also used to detect impacts that trigger air bag deployments.

The chip senses direction and acceleration by measuring changes in the electrons within it. The electrons move around depending upon the position and motion of the controller. Picture a couple of charged plates inside the sensor. One stays put, but the other moves. The electrons that surround the plates move with that motion. By measuring the capacitance, the sensor captures movement data. The devices can sense up down, left right, and forward backward motion. They can also sense acceleration. Then the signal processing parts of the chip take that data and ship it over to the Broadcom chip.

Broadcom makes the wireless Bluetooth radio chip that transmits the positional data to the console in real time. All of the components are inexpensive and they are a lot faster than they used to be. That’s how a big backhand stroke by the player gets translated into a virtual stroke in a tennis game. But if all that is in there, what do they need the optical sensor for. Can't they just calculate where the controller is pointing based on the XYZ data and motion data alone?

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Wii The Official Site
Wonderful Site - A Must See !

[Link]

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Engadget & Joystiq's live coverage of Nintendo's Wii E3 event


12:15 am - We're all seated and situated. The theater is huge with three mezzanines and 3,400 seat capacity.

12:17 am - We're sitting in the Kodak theater waiting for the press corps, VIPs, and assorted industry folk to file in, ever so slowly. Pictochat sessions are starting to fill up as people take their seats and whip out their portables. The announcer just told us to turn off all wireless and bluetooth devices before the presentation begins -- could that be so that our bluetooth doesn't interfere with the Wii's wireless capabilities? Sounds like a hint to us.
12:21 pm - So the crew is split into two levels of the theater -- we've got our writers up top and the photographers down below, right friggin' next to the stage. The folks in the nosebleed section seem ok with their lot. Many are sitting silently, pensively almost. Or it could just be that the coffee hasn't kicked in. On the speakers, hip clubby trance music. If Sony's pre-conference music was high school dance, this is college rave.



12:23 pm - We've been informed that the program will start promptly at 9.30 am PST, right on time.



12:28 pm - Here's the layout -- yellow and blue ticket holders were sent to the third and fourth floors of the theater. Green tickets are on the second level. On the ground floor, those with red tickets (Mushroom Kingdom) are holding court.



12:37 pm - And it has started: symphonic music : Miyamoto takes the stage and directs a puppet symphony with the Wii controller. He's looking dapper in a tux. As he waves his hands, the symphony adjusts its pace to keep up with him. The music swells when his arms wave wildly, the tempo adjusts with his tempo.



12:38 pm - The crowd goes wild -- that many symphony geeks? Who knew. First Guitar Hero, now Symphony Hero (not the actual title). We're being shown a driving game, a sword fighting game, and more conducting from Miyamoto. It's worth taking a pause right now to remark that these gamers are, in fact, waving their arms rather wildly. This system is going to be a workout, but we're cool with that.



12:41 pm - Reggie takes the stage: "You came to LA this week to peek into the future, but if all you want is next generation you're in the wrong place. What we're unveiling is the next leap in gaming. It's no longer confined to just a few, it's about everyone. It's not about what you see because what you see isn't always what you get. The next leap is about playing because playing is believing"



12:42 pm - Reggie's wearing the game executive's corporate uniform: suit and no tie. After a short intro, the Regginator steps off the stage and we're treated to a brand-spanking new trailer. Hipsters drumming, clean youth playing tennis, a middle-aged couple golfing, an entire Japanese family conducting a symphony, an earringed, pony-tailed fellow steering an off-road vehicle. CONFIRMED: Speaker in the Wiimote.



12:44 pm - Now we're being shown a flight sim, then Metroid Prime 3. The Prime demo looks hot in terms of playstyle -- with the gamer ducking and rolling in order to dodge enironment obstacles. We're shown an updated Wario Ware with a variety of mini games that involve the controller. Depending on the game, the controller is held in a different fashion.



12:46 pm - A note on graphics: these graphics aren't all that impressive, but the gameplay looks super fun. Zelda demo demonstrates the Wii controller's use to shoot a grappling hook, shoot arrows, fish, sword fight. Reggie: "Two years ago we pulled the curtain back on DS and many said, 'huh?' Then nine months ago we revealed how Wii for Nintendo will change gaming forever, and a lot of people said, 'we'll see'"



12:47 pm - "Our purpose this week is not to fill your left brain with information but to jolt your left brain with inspiration." The Wii logo appears again, and the two little "i" characters take a deep bow. Very Japanese, but universally understood. After the trailer is over, there's genuine applause. The audience is certainly more into this conference than Sony's audience was into their conference yesterday. "Let me ask you ... 'do you know someone who's never played a videogame? I bet you do. How can this be? If we want to grow as an industry this has to change. And today, change begins today."



12:50 pm - "As many of you know, Nintendo's way is to challenge conventional thinking." Reggie spins a metaphor: "The graveyard of the industry is filled with the headstones of companies who tried to keep doing things the same way. Over the years our industry has come to gauge progress simply by what's displayed on screen ... in the same way that Super Mario 64 changed everything, we asked how do we make games that will entirely new. We will give you more fun for less money, and you will be playing we in Q4 in 2006."



12:51 pm - "Okay, the name ... we want to thank everyone that had good things to say about it ... both of you." Reggie's pronunciation of Wii is different. He says "Wii" in a clipped way, flattening the "i" a little bit, and driving it from the diaphram. "Every distincitive name sounds strange at first. Change is good. [Wii is] a giant leap of gaming, for everyone around the world. It's the sound for the future."



12:54 pm - List of games: Metroid Prime 3, Dragon Quest Swords, Disaster: Day of Crisis, Fire Emblem, Sponge Bob Square Pants, Cars, Super Mario Galaxy, SD Gundamn G Breaker, Tony Hawk Downhill Jam, Sengoku Action, Excite Truck, Elebits, Red Steel, Rayman 4, Super Swing Gold Pangya, Sonic, Project H.A.M.M.E.R., Finalfurlong Revolution, Madden, Final Fantasy Crystal Chronicles, Twilight Princess.



12:56 pm - "This is by far the best Zelda we have every made, and also the most beautiful game Nintendo has every made. But this is breaking precedent because this is the first time a Zelda game will be alongside a Nintendo console on launch day." Nate & Bill of Nintendo to host world premiere of Zelda on Wii.



12:57 pm - Bill: Very basic control ... your movement is handles with the analogue stick. Zelda's targeting system with be handled using the Z button. The Wii control adds the presence of a fairy, which indicates where you will be pointing using the Wii controller. Forward swing is handled using the B button. Link's bow is aimed using the pointer on the Wii remote. The series of trailers went by quickly, but here's the impression we got from it: there's real variety in gameplay, and lots of variety in graphics. Some of the graphics look decidedly Xbox/GameCube/PS2, and some look incredible. It was unclear which were pre-rendered and which were footage of actual gameplay. The best-looking trailers were graphically impressive. Overall, sound was disappointing. We're hoping that's just an issue with the theater.



12:58 pm - "With the bow, the Wii remote adds depth of sound. Built-in to the Wii remote is a speaker. You'll hear the bowstring draw taught and you'll hear the bow sound draw to the screen as the arrow is shot. A quick jab with the Wii remote and shield shove. You'll feel the impact with the built-in rumble." Using pointer to launch boomerang. Classic Zelda chime heard on Wii remote speaker. You can pick up crates with the A button and then chuck them with a quick motion



1:01 pm - You have two different controllers and two different motion sensors. Link's iron boots also make a return. This time they lift you up [Link is hanging upside-down from the ceiling]. A quick rotation for spin attack, stab down with controller to do down thrust.



1:02 pm - The Zelda demo focuses almost exclusively on gameplay. Though the narrator tells that it's intuitive, the control scheme is actually fairly complex. It's certainly not dumbed down, but we wouldn't say that it's as intuitive that they're making it out to be either. Then again, few games these days are, and Zelda's one of those games that appeals to the core gamer audience. It won't be one of the titles that Nintendo uses to break into the mainstream market.



1:04 pm - Reggie: "This Zelda is the first ever to feature unique freehand control. Here in the America's Nintendo will launch two different versions: one for GameCube and one for Wii -- on the same day Wii launches ... Mario is back too!" Game list again. Metroid Prime 3: Corruption is "most intuitive first-person shooter ever," says Reggie. Super Mario Galaxy: With freehand control Mario has new moves. Swing hand to grab objects ... swim threw space (and more).



1:06 pm - Excite Truck: "Now you're holding the steering wheel of a big damn truck! This feels like driving ... What happens if the bad guy is mother nature? Come feel the panic and bring the catastrophe uner your control."

1:08 pm - "Square Enix is offering exclusive iteration of Final Fantasy Chronicles." Excite Truck is one of 3 new franchises, the others being Project H.A.M.M.E.R. and Disaster: Day of Crisis. More third party titles:

1. Hyper Sonic. "Finally the speedster is totally under your control."
2. Final Fantasy: Crystal Chronicles.
3. Madden 07
4. Activision's Tony Hawk's Downhill Jam
5. Ubisoft's Rayman
6. THQ's Spongebob Squarepants

Reggie: "We are not gonna specify a launch number this morning, you'll be playing 27 titles on the show title tomorrow. That 27 does not include Virtual Console [games]."



1:10 pm - Now showing Red Steel demo: "Red Steel is a first-person action game set in US and Japan. Player must master both firearms and katana." Taking the stage, Xavier Poix (studio director) and Roman Campos (lead game designer), both from Ubisoft Paris, where Ubisoft is developing the Wii-exclusive title Red Steel. Destuctible environments, soft bodies, realtime physics. Technical difficulties: The screen is blanked out with just a "Wii" logo, the Red Steel demo isn't being shown for the first minute of the presentation. When it comes back, there's a bit of applause.



1:12 pm - More still on Red Steel: enemies will care for themselves. They will hide, go for cover, and flank. Unique wepaons like the shotgun -- the shotgun is unique? AI uses 'clan system' where one enemy is the leader; if he is killed, the others become confused. Free shots mode: by holding button, player can freestyle, and target points on an enemy. You choose between killing or making them submit.



1:15 pm - Sword fight: the moves you make are intricate. You can block with left, and slash with right in any direction. That means there are dozens of combinations. This is easy to learn, but hard to master (sounds like the Tetris catchphrase). Playable tomorrow at E3 booth. Hate to inject a little bit of reality into the conversation, but Red Steel's visual quality lacks the sex and sparkle of the Sony demos yesterday -- take away the controller, and the game could run on an original Xbox or PlayStation 2. Nintendo would of course remind us that judging a game by what's displayed on screen is a mistake, but the game industry has tended to judge games visually for many years. Nintendo can't change the critical criteria overnight. They're going to have their work cut out for them on this front if gamers prove intractable in their lust for next-gen graphics.



1:16 pm - Reggie: "We want to switch gears now to what's hot right now: Nintendo DS." George Harrison enters: "What we've given you today is a promise: 'Wii' will make things better." The conference has moved on to talk about the Nintendo DS. 16 million Nintendo DSs have sold worldwide (that's sold, not shipped). "Wi-Fi service is easy and free. 1.3 million discreet wi-fi connection users totalling over 40 million gameplay sessions."



1:18 pm - Brain Age launched three weeks ago in North America. In Japan, 5 million purchasers. The first few weeks here have sold better than during the Japanese launch of Brain Age -- but does it have the same staying power?



1:19 pm - "Nintendo DS Lite is smaller, lighter, and brighter than the original. In only a week you'll be playing a new Mario game, which is the very picture of 'old school.' But this is a brand new Mario game, which will appeal to brand new players. Pokemon is coming too. You don't play with the Pokemon, you are the Pokemon."



1:22 pm - "Final Fantasy III ... be prepared to be fulfilled. The legendary title will have improved graphics." We're being taken on a tour through DS titles and sales. Tony Hawk Downhill Jam announced. Exlcusive Zelda ... The Legend of Zelda: Phantom Hourglass. Features sailing, sworday play, and the boomerang. All in all, 100 new games for DS from now until end of calendar year 2006, including Mario Hoops 3 on 3, Starfox DS, Diddy Kong Racing, Final Fantasy III, Yoshi 2, Elite Beat Agents (multiplayer multi-rhythm, Pokemon Myster Dungeon, Diddy Kong Racing, Big Brain Academy, Mario vs. DK: March of the Minis.



1:25 pm - Iwata takes the stage: "In order to [expand the total number of players who play games] we needed to target ... those who once played and who lost interest and those who never played before. How do we do this? The logical solution is to reinvent the relationship between player and game. The game controller interface. We believe this approach can appeal to a much broader audience. Our first implementation [of this imprvement] was Nintendo DS. At first it confused some people, but these people started to understand when they started to pet their puppies with their stylus."



1:27 pm - Iwata nonchalantly tucks the remote into his pocket. Why, hello sir, is that Wii in your pants, or are you just happy to be here? "The Virtual Console will bring gamers together and act as the leading laboratory for simple games."



1:28 pm - "The startup time before gameplay begins is growing longer and longer. These days I am busier and busier and ever. Even if I have to wait 30 seconds or 40 seconds or more for a game to load, often I get frustrated. Sometimes I just cannot wait. And now that I know I can instantly stop or start playing my DS by just opening or closing the top, I think I am spoiled. Maybe this has happened to you too? If serious gamers find the delays frustrating, how can we ever expect the mass market to show more patience than we do. Unless we change we can never increase the game population."



1:30 pm - Audience chuckles as disgruntled gamers are flashed on the screen. "The Wii console will also help solve this problem ... [it will be] almost as fast as the television or telephone. One more hardware feature -- we've designed our machine to provide owners with a variety of services when it is turned off. Wii Connect 24: the Wii console can be constantly connected to the internet. This means that developers can push a new weapon or vehicle to you even while you sleep. Anytime the console is in standby, players may return to find that their friends have left a message or a gift."



1:32 pm - Networking software is included in the hardware. In other words, developers don't have to write code to utilize this. "What we are aiming for is a system that is new everyday." WiiSports ... this is a combination which will include tennis, golf, and baseball in one package. It will be available on launch day.



1:33 pm - "Today, there are people who play and people who do not. Wii will help destroy that wall between them. Anyone can instantly understand Wii. Everyday there is something new for everyone, eveywhere. This is our answer." The "playing = believing" slide has been shown for the -- what -- sixth time now? In repeating this phrase, Nintendo's driving home the point that the typical version of this aphorism ("seeing is believing") no longer applies to their console. This is a key message for the audience here to believe, because without that belief, gamers will compare Nintendo's console to the Xbox 360 and PlayStation 3 on a purely graphical level. This console simply cannot hold its own on a purely graphical level. Nintendo knows that, so the company must insist that playing is believing.



1:34 pm - Back to Reggie: "We'd like nothing better than to invite you all up on stage to play. While we can do that for everyone, we can do that for one person ... we have three grand prize finalists. Mr. Miyamoto has randomly selected the winner ...



1:37 pm - Miyamoto: "The winner is ... Scott Dyer. [To Scott] May I ask you to be my partner in the next game?" He agrees, of course. It's Iwata and Reggie vs. Miyamoto and Scott in tennis. Miyamoto demonstrates how the remote is used for a variety of shots in tennis, from serve to lob to to smash. It looks fun and responsive.



1:38 pm - Team Miyamoto wins! Huzzah! Scott aces Iwata on the serve! Team Miyamoto wins again!



1:41 pm - The game will clearly take some practice to master, which is as it should be. Most impressive is that a clumsy return will send the ball wide of the court. In many tennis-type games, it's far too easy to keep the ball in bounds. Reggie: "Bottom line of every E3 is what's hot and what's not. What's hot is the next step ... What's hot is if it's disruptive ... We know that the future is right here. Wii and the DS represent that same thing: risk. Change is good. We were the disrupter 20 years ago ... Wii will come next. Playing is believing. Thank you all, we look forward to seeing you on our show floor tomorrow."



1:45 pm - Reggie's talking a big game about how the company doesn't run from risk, but runs to it. An obvious counterpoint jumps quickly to mind: Nintendo is a very conservative company. Though the company has taken some risks with DS and Wii hardware, its also meticulous about controlling hardware costs, managing contracts and quality control, and in general ensuring that the margins are there to make a console profitable. Nintendo supporters routinely brag about the comapny's ability to make money, even on the GameCube. Their ability to do this is directly reliant upon keeping investment (in hardware, in marketing) low relative to sales projections. That is the very definition of risk averse. To put it another way, these aren't bet-the-farm risks. Touchscreen aside, the DS is still a solid gaming handheld supported by a very standard ecosystem of software developers and a solid portfolio of original IP. The Wii strategy takes a small risk on the HCI (human-computer interface), but everything else is rather similar to any other console's strategy, sans insane spending.

Sony's taking more risks this generation. Blu-Ray's success is critical to multiple lines of business that keep Sony afloat. It's huge investment in complex technology that will make or break the company in the decade to come. That's risk. Even if the Wii were to end up in third place again (as several analysts we talked to yesterday predicted it would), Nintendo will still survive. If Sony were to fail to capture dominant marketshare this generation, the results would be catastrophic. That's risk, and we just wanted to set the record straight on it.

That's it for the Nintendo press conferece! Thank you all for joining us, and be sure to check out the Microsoft press conference, which we will be covering shortly.

Recent Posts

Reader Comments

(Page 1)

1. Watch out for hidden Sony ninja's hiding in the back waiting to steal more ideas from Nintendo and incorporate it last minute into the PS3 super 600 edition.

Posted at 10:08AM on May 9th 2006 by martin 2 stars

2. Which would you rather have, a $600 Sony with no games and a controller, or a $200 Wii with 4 controllers and 5 games?

Hmmmmmmmmmmmmmmmm....

Posted at 10:15AM on May 9th 2006 by ZaBlanc 0 stars

3. thats probably why Sonys booth is RIGHT next to Nintendo's; they dont have to walk very far to get all their ideas :).
next thing will be Sony setting up a camp in the booth so they dont even have to walk lol.

Posted at 10:15AM on May 9th 2006 by Ph[i]l 0 stars

4. You Nintendo fanboys are such whiners. Seriously, no one complained when Sega copied the idea of a game console from Nintendo who copied it from Atari. Those Nintendo bastards! How dare they steal the idea of a game console!

Seriously, taking one element of a system and modifying it is not stealing. Sony is simply trying to create the best gaming experience.

Posted at 10:15AM on May 9th 2006 by Henry G Wolf VII 0 stars

5. I waiting for:
Wii games
Price
Miyamoto's new game
DS Games
The Wii controller in action
The Big surprise at the end

Posted at 10:15AM on May 9th 2006 by Princess Zelda 0 stars

6. To #2:

I'm not poor.

Posted at 10:16AM on May 9th 2006 by Henry G Wolf VII 0 stars

7. Can't wait.

Maybe this time Nintendo can present something without it being incorporated into the PSWii in a watered down format.

Posted at 10:16AM on May 9th 2006 by Andrew Nick 0 stars

8. Wait isn't the press confrennce at 930pmt, which would mean 1230 east....or is that just for gamespot?

any way, Im stoke About the WiiVolution!!

Posted at 10:17AM on May 9th 2006 by Nick 0 stars

9. To #5:

Neither am I, but I don't blow $600 for a video game machine that will play the same games as a $350 (by then) machine...and I hate Microsoft.

But I'm not stupid. (Nor a PS fanboy). BTW, I have PS1 and 2. I won't have 3.

Posted at 10:20AM on May 9th 2006 by ZaBlanc 0 stars

10. I want to see Mario 128.

It is TIME Miyamoto. This game is just long overdue.

Posted at 10:20AM on May 9th 2006 by Beano 0 stars

11. To number 5: Wealth has nothing to do with getting the most value for your money. Just because something costs the most, it isn't necessarily the best thing to have. If your wealthy, this probably makes no sense.

Posted at 10:21AM on May 9th 2006 by Vik 0 stars

12. About my comment #5...

...what I mean, is that I would rather pay more money for a premium product than settle for something inferior. That said, I will buy all three systems because they all have something I like about them.

Posted at 10:21AM on May 9th 2006 by Henry G Wolf VII 0 stars

13. @#5... it's great that you're entire arguement consists of you being able to blow money.

you'd make a great politician.

Posted at 10:22AM on May 9th 2006 by bran 0 stars

14. I hope Iwata comes out with a boomerang style Wii controller as a joke.

Posted at 10:24AM on May 9th 2006 by GlitchCog 1 star

15. So does anyone know of any live online sources for this coverage?

Posted at 10:26AM on May 9th 2006 by Sean Dugan 0 stars

16. Metroid better not be delayed, that would be my big dissapointment

Also, if it's $250, it better come with a game and 2 Wiimotes

Posted at 10:30AM on May 9th 2006 by bubka 0 stars

17. Seriously, it doesn't matter. If Sony tries to add in any more gimmicks (which Nintendo has been fine-tuning for the past years) it'll only drive up the cost of the system. Granted, they'll have to price-fix the system since they've already announced it, but even more losses? At this rate, it might be more feasable to protest against Sony by purposefully buying the consoles, then selling it's components.

And here's my thoughts on what might be the last secret. Remember the always-online rumour? What better use for it than a webspace (which is protected by the Nintendo Wifi friend-code system)? Let's see how Sony does that without infringing the friend-code copyright or making the console bashed upon by Mr Thompson by having a fully-open webspace system.

Posted at 10:31AM on May 9th 2006 by Psaakyrn 0 stars

18. I like how everyone argued against my comment about not being poor and completely ignored the actual post about how Sony is simply adopting new innovations from other companies to offer the best product. I guess you can't argue with that when there are imflammatory arguments to make.

Posted at 10:32AM on May 9th 2006 by Henry G Wolf VII 0 stars

19. To #6,

$500-600 ($100-300 more than the Xbow 360, which itself was a waste of money) for a games console you can only ever get the most out of as long as you use it with an HDTV. And Sony will expect to charge even more in coming generations.

In short, Henry G Wolf VII? you will be.

Posted at 10:32AM on May 9th 2006 by Momus 1 star

20. Wii with new Mario adventure or Zelda with two controllers for $249 like old day (SNES).

Then it would be A-W-E-S-O-M-E.

Posted at 10:33AM on May 9th 2006 by Sorry for my bad english 0 stars

21. I would be very interested in the Wii if there were HD support. All of the last generation consoles look like absolute crap on an HDTV because of the 640x480 resolution. Sorry Nintendo, but my Pentium 3 can provide state of the art graphics at 640x480, it doesn't take much processing power to do HD resolutions (despite what Microsoft says.)

Posted at 10:33AM on May 9th 2006 by Chiablo 0 stars

22. No, the days of a launch that comes with a game are dead. Especially Mario or Zelda. Too much $$$ to be made on those games.

Perhaps a package deal from a retailer, or towards the end of the product's lifetime to clear inventory. However, 2 Wiimotes I think is a sure bet. There is no Wii (we) with 1 wiimote.

Posted at 10:35AM on May 9th 2006 by ZaBlanc 0 stars

23. Just as a side note, haven't we all been saying its about the games. Well, now PS3 has "even'd" the playing field a little by copying nintendo. It will be interesting to see if the same games come out for both systems that use the motion sensing controller.

To me, right now, Sony appears to have 'tacked' on the motion sensing and I'm mega disappointed by the controller. Although I do like the Dual Shock, I was hoping for something a little more "evolutionized".

To me right now, Nintendo is on a roll with their DS and I assume there will be lots of old and new games for the Wii that I'll want to play (I'm very excited for the SNES, GENESIS emulation).

We'll see which system between the PS3 and 360 can be my "second" system

Posted at 10:37AM on May 9th 2006 by Woody 0 stars

24. Is 11 AM wrong? I believe it's 12 EST.

Posted at 10:37AM on May 9th 2006 by ZaBlanc 0 stars

25. to swampdawg: I'll give you 47 cents and a button for all 4.

Posted at 10:40AM on May 9th 2006 by JodyAnthony 0 stars

26. ZaBlanc, I think Joystiq is saying their coverage begins at 11 EST, even though the actual event begins at 12 EST.

Posted at 10:42AM on May 9th 2006 by GlitchCog 1 star

27. Im so excited, i just cant hide it, im about to lose control and i think i like it..

wiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

Posted at 10:43AM on May 9th 2006 by giz 0 stars

28. This moment is going to be pivotal in Nintendo's future. The reaction to seeing the controller in use is unbelievably important. Today we will see the specifics of the controller usage, we will see how "immersive" it is by using it, and don't discount the "do I look like a spazz while playing?" factor.

Every move Nintendo makes is very calculated, including the risk with the name announcement. It's a week later and we're all kind of used to it and past the jokes, mostly. They will have taken great care on what they are presenting, games, contoller usage. They're going to hit us with everything they've got today in the way of big announcements. This is there moment to steal more of the spotlight away from Microsoft and Sony, especially with everyone still reeling from the $500 and $600 price tag on the PS3. Granted it has Blu-Ray, but baby I'll cross that bridge in a few years. I'm in no hurry.

Good luck, Iwata. I should have had a Wii Party this morning. Uh... Hmm.. Scratch that, a Nintendo Party.

Posted at 10:45AM on May 9th 2006 by DCFC Fan 1 star

29. Sorry to hurt your readership joystiq but Nintendo.com links to the section of gamespot that actually lets you WATCH the conference live.

Posted at 10:45AM on May 9th 2006 by Frank Tinsley 0 stars

30. To 18... there is something to be said for being the innovator as opposed to simply following suit. It is obvious from game support that the PS3's control elements are 'tacked on' and were not originally part of the plan.

Your analogy with Sega and consoles in general does not work, as that is dealing with a platform as a whole, not features of such, and even if you force the bad analogy the argument does not work. Nintendo built upon the Atari, adding elements such as tileing, buffered screens, etc to their system. Sega continued this with further innovations in sound power. The Sony tilt controller adds nothing to the ideas put forth in the wii-mote. It is, in fact, a watered down version offering less. If this does not appear to be a copycat tactic to you, I wonder who the 'fanboy' really is.

Posted at 10:50AM on May 9th 2006 by David Chandler 0 stars

31. I'd be surprised if it was really $250. I think the Gamecube was released at $300. $250 just sounds too low. Especially when the competition is so much higher. Doesn't make any sense.

Posted at 10:51AM on May 9th 2006 by Pip 0 stars

32. Leaving just about now. If for whatever reason anyone here can't get a look at a live Nintendo feed, check www.metro.us. I'll be having one there as well.

Posted at 10:52AM on May 9th 2006 by Robert 0 stars

33. Things i hope they show:

Mario 128 (or whatever it's called now)

zelda-Wii functionality.

Marionette (I'm guessing this will be the new i.p, most likely some online community aspects, use of two controllers to control puppet avatars, maybe allow virtual chat or movie creation)

Smash brothers with playable characters from other company i.p (i.e Sonic, megaman etc. Maybe even miyamoto)

Something adult from NSTC.Maybe something a little like god of war in style.

The new kojima i.p

The inclusion of haptic feedback an speaker functions in the Wii controller, along with microphone and some kind of internal storage. That way all your settings, preferences stc could be caved, you slip your controller in your pocket, go to your friends and your individual settings will be kept i.e sensitivity settings ets. It would also enable voip functions, with data streamed from the always on Wii.

Ability to play snes and nes games on the ds via a gba flash cart.

October release date, with nunchu add on inclusive and a few virtual console games.

The ability to roam around nintendo themed virtual community rooms, out of the box. Turn it on, log onto the wifi service and get to stroll around all the famous landmarks of nintendo Hyrule/MushroomKingdom/Zebes etc and from these hubs be able to do all your friends list stuff/go exploring/chat/prepare for online games etc.

Nintendogs Wii. Preferably online, with the ability to buy costumes etc and show off your dogs to other players. Maybe offering online dog shows where people can enter their pooch and win prises for the best kept/dressed etc.

A starwars game. Using the controller as a lightsabre, for casting force powers and flying your xwing/tie fighter.

Posted at 10:53AM on May 9th 2006 by crux 0 stars

34. Pip, all of Nintendo's previous consoles have launched at $199.

Posted at 10:55AM on May 9th 2006 by GlitchCog 1 star

35. GCN was released at $200 in the US, Xbox and PS2 were $300. A $250 price tag sounds about right, especially if they are doing the logical thing with Wii/we and packaging two controllers with the system.

Posted at 10:55AM on May 9th 2006 by White Rose Duelist 4 stars

36. what about a pack-in Duckhunt remake?

Posted at 10:56AM on May 9th 2006 by joebob 0 stars

37. To #30:

Sony is trying to make the motion sensing controller a standard. As such, Nintendo will not stand out. Sony is innovating in other ways (ie the recent advancements in the Eyetoy, offering Blu-Ray, etc). The controller is not the only part of the game system that matters.

Innovating is great. The more companies that use these new innovations and tailor them to their own platforms, the more gamers win. As such, I am not complaining that Microsoft is adding HD-DVD support to their system to compete with Blu-Ray or that Nintendo decided to use discs on the Gamecube after stating it was a bad idea and breaking plans to create a system with Sony. I know that is good for all of us.

Isn't that what matters?

Posted at 10:58AM on May 9th 2006 by Henry G Wolf VII 0 stars

38. "I like how everyone argued against my comment about not being poor and completely ignored the actual post about how Sony is simply adopting new innovations from other companies to offer the best product."
-Henry G Wolf VII


The thing is, they're not adopting the actual innovation, but shoving some half-assed imitation into their product. Does anyone remember Microsoft's old Sidewinder PC controllers? They worked with Motocross Madness. ~10 years ago. Gyroscopes just aren't very fun. No point-in-space, no orientation, impossible to level comfortably.

Posted at 11:00AM on May 9th 2006 by wanderer 0 stars

39. I bought my Gamecube at launch for $199.99 in the US.

This press conference needs to be awesome.

In response to the PS3 controller, to some, it may seem like a great idea, and if the software supports it well, then yeah...it could be. But given their lackluster press conference and what seems to be a blatant attempt to hijack Nintendo's thunder...it looks really bad. The Warhawk demo in which they used the controller gave off the impression of a non-intuitive device. Hence the backlash...and it isn't just the fanboys.

In the grand scheme of things, it just seems that Sony copied the ideas. Their challenge will be to really distinguish the controller from the Wiimote (that was sooo hard to write...). Yeah, it will not have the same functionality, but if implemented well, games like Gran Turismo, Katamari and even Warhawk could benefit.

Thus far, they haven't done that with their press conference...hopefully their game demoes show something a little more promising.

Posted at 11:04AM on May 9th 2006 by DCSimian 0 stars

40. At #38:

Because E3 demos always show the completed, tweaked, final version...

Posted at 11:05AM on May 9th 2006 by Henry G Wolf VII 0 stars

41. To #4:

Nintendo did not copy console gaming from Atari. Atari was dead. Look up the great video game crash of 1983. Nintendo made the Famicom to further their success with their Game & Watch line. Read your history books before spouting off nonsense next time.

Also, jumping on the console gaming bandwagon like Sega and NEC is completely different than changing your product EVERY time to match what Nintendo is doing. The PS controller is a Super Nintendo controller with two extra shoulder buttons. Then Nintendo made the N64 with an analog stick and rumble so Sony tacked on those features to their existing controller. Now, it is blatantly obvious that Sony, in a last minute attempt, tried to add some sort of motion sensing capabilities to their controller.

BTW I have 80 different consoles and handhelds. Am I a fanboy, no. Do I favor one company over another? Sure. Nintendo has always had the FUNNEST products. Will, I buy a PS3? Not until it costs around $200 and I'm not poor either. Why? Because it isn't worth it.

Posted at 11:07AM on May 9th 2006 by Geminate 0 stars

42. You're not getting it Henry. We appreciate that you are rich and wealthy and will have all 3 systems. Most of us wont. And when publishers see the numbers, more Wiis and 360s out there in the real world, they will develop accordingly.

There is blood in the water, everyone sees it but you.

Posted at 11:08AM on May 9th 2006 by Tobor -1 stars

43. *runs to get food and drinks*

Posted at 11:10AM on May 9th 2006 by icantdrawanime 0 stars

44. Ok, lets's get one thing strait. Sony did not "neccessarily" copy nintendo. The controller will have "tilt" functionality, like in that crappy kirby gameboy game, and the similar yoshi one that just came our for the DS. Sony has not made it so that thier controller has full 3D detection and movement recognised by the system. It just has a tilt sensor. Congrats, in MGS4 you will be able to turn the gun sideways like a black man, bearing in mind of course that you will have to hold the controler sideways while you play.

Thats definately not sony shooting themselves in the foot >_>

Posted at 11:11AM on May 9th 2006 by joe 0 stars

45. July launch in Japan.
Late August in North America
November in Europe.

No fighting with Sony for shelf space, since that big piece of crap of theirs needs so much of it.

Posted at 11:14AM on May 9th 2006 by Prof-KOS 5 stars

46. Nintendo's conference is going to be nothing less than magical like it is every year. Nintendo has a lot to show to try and reclaim their top spot from Sony. No one has won more than two harware generations; this era will be crucial to the future of this industry. I hope we have some amazing Wii titles in another hour and fourteen minutes
Paul Gale
1up.com

Posted at 11:16AM on May 9th 2006 by Paul Gale 0 stars

47. When Apple tells Microsoft to "start their copiers," Nintendo might as well say the same to Sony. Ironic how Microsoft and Sony are both competing in the console race, yet maybe they should get out of computers/game consoles and instead manufacture photocopy machines. Then, at least they'd be doing work intrinsic to their respective companies' ecosystems.

Posted at 11:18AM on May 9th 2006 by argh 0 stars

48. Seems Nintendo was right about the HD adoption.

And wonder why no one has raised the question of connecting the $600 PS3 to a HDMI-less TV (SD or HD)? Without HDMI enabled TV many people will be forced to buy the crippled $500 version.

Posted at 11:20AM on May 9th 2006 by Wonder 0 stars

49. Sony exec 1: Why cant we be innovative like the other companies?
Sony exec 2: Maybe we dont have the right people.
Sony exec 1: I have an idea! Lets clone Miyamoto!
Sony exec 2: Brilliant! well set up and R&D team right away!

Posted at 11:25AM on May 9th 2006 by icantdrawanime 0 stars

50. Any Nintendo fanboys out there also Tool fanboys? The new album is amazing!

Posted at 11:25AM on May 9th 2006 by word. 0 stars

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